Archive for the ‘Ye olde faulty battle projections’ Category

About the projector…

April 5th, 2010

Well, the last game (Ye Olde Projector) went… okay. Honestly the time put into making a working RTS like game made it difficult to get time to explore making it fun. Unlike The Red Switch where making it fun was the first thing I did, in an empty square room. Essentially I missed the “toy” aspect.

I kinda think that’s fair enough – RTS games have been made and made well for ages and I’m not planning to make a full game out of this. If I get time, I’ll probably make a Starcraft II mod with the 10 second order/10 second watch timer. It will let you watch the cool stuff happen, almost remove the impact of lag entirely and possibly even give less skilled players a better chance all while playing a rather polished entry to the genre.

The April EGP theme is out. My game design’s working name is currently Jelly Robot Programming Grind, if I ever get time to make it. Hopefully it will actually be fun to play.

In other news, I’m currently redesigning my main website. I apologise to anyone who actually saw the incredibly blue piece of junk previously – here is what it may look like soon LINK
This may be subject to feedback. I’m hoping to look into the ability of colour blind users to see the links on the menu bar and general readability.

EDIT: New website design is live, the main site is now safe for viewing.

Experimental Gameplay Project, Jelly Robot Programming Grind, Ye olde faulty battle projections

War! Purple and Blue disagree on colours.

March 14th, 2010

Overnight, combat and firefights have broken out between Purple and Blue forces after a serious altercation involving respected leaders in both factions ended in multiple hospitalisations. It is believed the argument was sparked over whether the world was generally a “sepia” colour, or more of an “olive green”.

Outposts on the border are starved for resources due to the long peace – most soldiers are unequipped and simply require armaments to enter combat. Most of their armaments have simply been delivered in crates anywhere and workers are scrambling to recover them.

Experts on the subject of colour are divided, although cinema technicians and travellers note that reels may vary in colour and both sides may in fact be correct depending on where they typically see the sky.

About the game:
Ye Olde Faulty Battle Projections is a combination between turn based and real time strategy games. Each player gets 10 seconds to order units, then watches those orders carried out for 10 seconds. Hard and insane difficulties are present because all my previous EGP games have been rather difficult and I didn’t want this one to be left out. They cheat pretty hard though.

The AI is a little odd, given that I made it in 4 hours having never created an RTS AI before. It worked out okay anyway.

Left click: select units
Left click and drag: select multiple units
Right click: Order selected units
Middle click and move mouse: rotate camera
Mouse wheel: zoom in/out

The current game
The current game

Download here!

You may need to download these for it to work:
Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)
DirectX End-User Runtime Web Installer
OpenAL Installer for Windows

Experimental Gameplay Project, Ye olde faulty battle projections

Sepia colours may be a little bit overused, in retrospect.

March 7th, 2010

The game is coming along nicely after just under 2 days of development. I’m quite happy with the look of it, anyway. Plus the camera is probably the best I’ve coded (even if it uses a couple of cheap hacks). So now I have 5 more days to implement mouse selection, combat, pathing, AI, the timer that makes this game unique and then a win condition might be nice too.
The current game

Experimental Gameplay Project, Ye olde faulty battle projections

Jerky War Movie

March 4th, 2010

Well, this month I will make a game. It’s a somewhat silly game: The story is that you are watching battles on a very old film projector and every 10 seconds it stops, then you go and fix it. And give orders to the characters, altering history such that you no longer exist to wind the movie onwards, ending the universe in a completely unexpected paradox because you were expecting a game!

Also, this blog has an 81% spam comment rate, so feel free to increase that with single word comments or something to make me feel less lonely. :)

Ye olde faulty battle projections