Archive for the ‘Flatworlds Collide’ Category

Unity testing stuff…

May 6th, 2010

I’ve been working on a game in unity for the past week or so, and I’ve uploaded it – it’s currently at and quite playable but fair warning: it has no real point or significant amount of art yet, apart from a small test area to move around in. Development is slow during uni, hopefully it becomes interesting soon. Anyway, feel free to give feedback on what little there is. I’ll be working on this for a while, switching to Ogre3D and Bullet at the end of semester (4 weeks from now).

Unity is a bit odd to work with – the input doesn’t work quite the way I would like, coding serious things with javascript seems insane and the features reserved for pro licenses are a bit more restrictive that I would like. It’s pretty fast to prototype with, but I would be unlikely to claim anything built with the free version was a “finished product”.

Flatworlds Collide