Archive for October, 2009

My current project

October 31st, 2009

Is codenamed Project Generic.

In actual fact, it’s a student project along the lines of the old 2D worms games, with physics based gameplay using Box2D and robotic characters that tend to die of extreme flatness as opposed to fatal exposure to explosions. We’ll be handing in the final version for university on friday the 13th, at which point I’ll probably post some screenshots here.

Hopefully we’ll keep working on that after the semester, possibly with a new engine (the 2DBoy framework is fine for rapid prototyping but not great for polished games). Either way what we have going on is pretty cool, if rather rough at the moment.

Project Generic

Living up to the name

October 20th, 2009

As you may have noticed, the game never materialised. Apparently “break week” translates to “No classes so you can get your assignments done”.

Anyway, the october theme is “Numbers”, which doesn’t really inspire much interest out of me. Numbers are interesting to me, but rarely in ways that would translate well to a game. I mean… if someone really wanted to do maths, they’d be doing it already and I don’t have time to make a game that makes them want to.

So moving away from games about doing maths, I decided the internet really doesn’t need a game version of the ever present question “How many 5 year olds could you take on?” so I decided it was a good idea. Then I decided I once again don’t have time, because it’s nearing the end of semester.

Experimental Gameplay Project, Late to the party