Archive for December, 2009

Delivery scheduled for christmas day.

December 23rd, 2009

Or perhaps morning or night depending where you reside. Of course, I’m rather bad at keeping to schedules this month, so who knows? In the meantime, here’s a new screenshot.

Experimental Gameplay Project, Flatworld

More screenshots

December 21st, 2009

Sorry about the ridiculous size of the images, but they do look kinda cool. I should probably add colour at some point.

Experimental Gameplay Project, Flatworld

Cool game screenshot!

December 21st, 2009

It turns out I was too busy to do much on the game… but I finally got back to it, and this is the result of about 4 days work. Not much to look at, but hopefully it will be interesting

Experimental Gameplay Project, Flatworld

EGP – December

December 9th, 2009

Well, I am actually working on something here, amazingly. The theme this month is “Art game”, which in my interpretation means you have to be pretentious about it. If you don’t think you can actually make something with artistic merit, you probably won’t even try. So assume you can, if you’re lucky…

And this is an early version of one of the characters. Or it should make an appearance somewhere, anyway.

Experimental Gameplay Project, Flatworld

Project Generic

December 5th, 2009

Screenshots never turned up, but instead… here’s the game!. It uses the 2DBoy rapid prototyping framework and the box2d physics engine.

Fairly simple to use, extract it and read the readme.

Development has started on the version using ogre3d for graphics, which means it will potentially look much nicer.

Downloads, Project Generic, Scrapheap