Archive for March, 2010

War! Purple and Blue disagree on colours.

March 14th, 2010

Overnight, combat and firefights have broken out between Purple and Blue forces after a serious altercation involving respected leaders in both factions ended in multiple hospitalisations. It is believed the argument was sparked over whether the world was generally a “sepia” colour, or more of an “olive green”.

Outposts on the border are starved for resources due to the long peace – most soldiers are unequipped and simply require armaments to enter combat. Most of their armaments have simply been delivered in crates anywhere and workers are scrambling to recover them.

Experts on the subject of colour are divided, although cinema technicians and travellers note that reels may vary in colour and both sides may in fact be correct depending on where they typically see the sky.

About the game:
Ye Olde Faulty Battle Projections is a combination between turn based and real time strategy games. Each player gets 10 seconds to order units, then watches those orders carried out for 10 seconds. Hard and insane difficulties are present because all my previous EGP games have been rather difficult and I didn’t want this one to be left out. They cheat pretty hard though.

The AI is a little odd, given that I made it in 4 hours having never created an RTS AI before. It worked out okay anyway.

Left click: select units
Left click and drag: select multiple units
Right click: Order selected units
Middle click and move mouse: rotate camera
Mouse wheel: zoom in/out

The current game
The current game

Download here!

You may need to download these for it to work:
Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)
DirectX End-User Runtime Web Installer
OpenAL Installer for Windows

Experimental Gameplay Project, Ye olde faulty battle projections

Slight site changes

March 8th, 2010

You can now sign up and most comments will get through without moderation – at least, the ones with no words like “blog”, “good” or “nice”. Or “bookmark”. Or a few other things. Should block almost all spam and mean I don’t have to approve all reasonable posts.


Sepia colours may be a little bit overused, in retrospect.

March 7th, 2010

The game is coming along nicely after just under 2 days of development. I’m quite happy with the look of it, anyway. Plus the camera is probably the best I’ve coded (even if it uses a couple of cheap hacks). So now I have 5 more days to implement mouse selection, combat, pathing, AI, the timer that makes this game unique and then a win condition might be nice too.
The current game

Experimental Gameplay Project, Ye olde faulty battle projections

Jerky War Movie

March 4th, 2010

Well, this month I will make a game. It’s a somewhat silly game: The story is that you are watching battles on a very old film projector and every 10 seconds it stops, then you go and fix it. And give orders to the characters, altering history such that you no longer exist to wind the movie onwards, ending the universe in a completely unexpected paradox because you were expecting a game!

Also, this blog has an 81% spam comment rate, so feel free to increase that with single word comments or something to make me feel less lonely. :)

Ye olde faulty battle projections