Archive for October, 2010


October 8th, 2010

Jam is tasty. It also involves making games.

Yes, there’s a game jam on at Swinburne, starting 2 hours ago. Shit. Better catch up.

The jam is 24 hours long, and unlike many, each group has a completely different theme, or pair of them. Our team has “Sushi” and “Pyrrhic Victory”. WHAT THE HELL?

Uh but yeah, we have a game idea about delivering sushi and sacrificing the fishy goodness to ensure safe delivery. Using Unity 3 and general wizardry.

JAAAAAAAAAAAAM, Swinburne Game Jam #1

Stealth project appears from nowhere!

October 1st, 2010

But has nothing to do with stealth.

Over the last week-ish I made a game about running around crazy tunnels that mess with gravity and your head while painting it with rainbows and running away from burning mist screaming LET ME OUT DO THESE TUNNELS EVER END!? The answer is no. On the other hand, why would you want to leave?

Oh right, that burning mist thing.

Anyway, it looks like this:
Also quite awesome!
Well I like it!

And you can play it here.
Or Download it for Windows
Or Download it for MacOS X

People who actually play more than one of my games may notice that I can only compose one type of music. Still better than zero, right?

Experimental Gameplay Project, The Tunnels of Many Rooms