Archive for February, 2011

Spacebrick – released!

February 15th, 2011

So I released Spacebrick on Kongregate today, 8 weeks or so since thinking it up for Ludum Dare 19. 8 weeks of developing a game about a brick smashing things in space and if I may say so, I really like it. Spacebrick!

The Unity Game Contest has 2 rounds of judging – first, the public votes for their top 25. That means you! So assuming you’re reading this blog because you like my games* you could go ahead and play it here: with a nice high vote to help And the second part of the judging involves a panel of judges or something. If you happen to be one of them, even better!

~5MB compressed unity3d file.
8 weeks of development.
~5000 lines of code
a bunch of sound effects and music
A whole lot of art and shaders.

*this assumes someone reads my blog, which stats suggest they mostly don’t.

Ludum Dare

Spacebrick progress

February 1st, 2011

So about 6 weeks ago I created Spacebrick and the Window to the Stars for Ludum Dare 19 – I’ve been updating it for the Kongregate Unity Contest which has about 2 weeks left and my progress can be found here.

So as a nice pretty picture post, this is a not quite finished version of the enemies currently in-game. Every one of these enemies has its own way of fighting and different strategies are best at defeating them.
Spacebrick enemy graphics showcase
Some of these textures look a little low res – in the game you can’t tell at all, and I’ll probably render a nice big version of this on release, using the much larger source textures.
EDIT: updated with newer, bigger picture. Click for full size.

Ludum Dare