Spacebrick – released!
So I released Spacebrick on Kongregate today, 8 weeks or so since thinking it up for Ludum Dare 19. 8 weeks of developing a game about a brick smashing things in space and if I may say so, I really like it. Spacebrick!
The Unity Game Contest has 2 rounds of judging – first, the public votes for their top 25. That means you! So assuming you’re reading this blog because you like my games* you could go ahead and play it here: with a nice high vote to help And the second part of the judging involves a panel of judges or something. If you happen to be one of them, even better!
Stats:
~5MB compressed unity3d file.
8 weeks of development.
~5000 lines of code
a bunch of sound effects and music
A whole lot of art and shaders.
*this assumes someone reads my blog, which stats suggest they mostly don’t.
