I should probably use a higher level network library.
As may be obvious, I’m coding a network game. Specifically, a networked version of Conway’s Game of Life, mainly chosen because if things go out of sync, it will be blindingly obvious. (and it bears some similarity to a game I’m planning to make, having tiles)
So far, it’s ended up with me coding quite slowly and wondering if my simulation prediction model is going to use up way too much CPU (almost being on the level of brute force).