Home > Experimental Gameplay Project, Ye olde faulty battle projections > War! Purple and Blue disagree on colours.

War! Purple and Blue disagree on colours.

March 14th, 2010

Overnight, combat and firefights have broken out between Purple and Blue forces after a serious altercation involving respected leaders in both factions ended in multiple hospitalisations. It is believed the argument was sparked over whether the world was generally a “sepia” colour, or more of an “olive green”.

Outposts on the border are starved for resources due to the long peace – most soldiers are unequipped and simply require armaments to enter combat. Most of their armaments have simply been delivered in crates anywhere and workers are scrambling to recover them.

Experts on the subject of colour are divided, although cinema technicians and travellers note that reels may vary in colour and both sides may in fact be correct depending on where they typically see the sky.

About the game:
Ye Olde Faulty Battle Projections is a combination between turn based and real time strategy games. Each player gets 10 seconds to order units, then watches those orders carried out for 10 seconds. Hard and insane difficulties are present because all my previous EGP games have been rather difficult and I didn’t want this one to be left out. They cheat pretty hard though.

The AI is a little odd, given that I made it in 4 hours having never created an RTS AI before. It worked out okay anyway.

Controls:
Left click: select units
Left click and drag: select multiple units
Right click: Order selected units
Middle click and move mouse: rotate camera
Mouse wheel: zoom in/out

Screenshots:
The current game
The current game

Download here!

You may need to download these for it to work:
Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)
DirectX End-User Runtime Web Installer
OpenAL Installer for Windows

Experimental Gameplay Project, Ye olde faulty battle projections

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